Review: Bad Dream: Coma
For basic horror puzzling, Bad Dream: Coma won’t disappoint, but if you’re expecting something more then you’re going to be waiting for awhile.
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For basic horror puzzling, Bad Dream: Coma won’t disappoint, but if you’re expecting something more then you’re going to be waiting for awhile.
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For players keen on puzzling out interfaces and really learning to make the most of them, Nauticrawl is an easy recommendation.
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There is fun to be had here, but you have to be lucky to find it, and most players aren’t going to want to sit through half a dozen bad runs for the one good one.
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If the action was a bit more involving this could have potentially been the basis of a whole new sub-genre, but as it stands it’ll take another attempt at the concept to really bring out the magic in it.
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While Fate Hunters has the mechanics of deck building and combat down, some of the challenges and progression systems threaten to spoil what fun there is here.
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Pineapple Smash Crew is definitely entertaining, but there’s no telling how long it can hold your attention.
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One More Dungeon isn’t something everyone should run out and get, but it’s a perfectly good FPS roguelike.
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There’s not much to the missions and it’s missing some polish, but the simple, beautiful core of the experience makes for some great action while it lasts.
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It feels like all the pieces for a rollicking good brawler are here, they just need to be remixed and punched up to hit that must-play level.
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