Review: BioShock Infinite
Infinite builds on the BioShock formula in a lot of important ways but detracts from it in others, and once you get into the story here you may find yourself significantly less impressed.
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Infinite builds on the BioShock formula in a lot of important ways but detracts from it in others, and once you get into the story here you may find yourself significantly less impressed.
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BioShock 2 impressed me far less than BioShock did, but it turned out to be far more fun to actually play.
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Sanctum’s certainly a fun game, but unless you’re really into perfecting defenses or chasing high scores it won’t last you long.
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If you can find the difficulty sweet spot for you, Hard Reset is plenty of dumb fun in a cyberpunk playground.
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If you want to experience the lush open world here you’ll have to adjust to a slower, more measured pace, but it’s still worth it if you can.
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If you can get past the monotony of the prodigious levels and battles you will be treated to a vibrant, action-packed magical brawler.
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It’s a story worth experiencing, even if it’s not the one you’re expecting and suffers a bit in the telling itself.
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It’s hard to recommend Depths of Peril without some large caveats, but the concept is so unique I’d say it’s worth experiencing.
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Torchlight is by no means a bad game, but rather one where the gulf between it and better games is evident.
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