Review: Starbound
I wish I could like Starbound, I really do, because it’s gorgeous and charming and has so much to do, but it refuses to just let you enjoy any of it.
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I wish I could like Starbound, I really do, because it’s gorgeous and charming and has so much to do, but it refuses to just let you enjoy any of it.
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So sorry, little friend woodle… your name is a winner but your game really isn’t.
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It’s a decent attempt at a revival, except that nothing that made the original unique has survived the process.
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Rush Bros is incredibly effective at exactly one thing, and that’s sucking every drop of possible enjoyment from speedrunning.
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There’s certainly a niche for puzzlers that are just increasingly difficult permutations of the same thing, but I expected more from The Bridge.
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Porradaria 2 would make a great student project or practice game before pulling together a team for a real release, but as a retail project I can’t possibly recommend it.
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As lively as Shantae and her friends appear, they sure do waste a lot of their lives chasing junk and that’s not my idea of a good time.
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Lucidity certainly starts with plenty of promise in its storybook world and charming presentation. It’s just when you actually get down to playing it that it falters.
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If you bother to stick with this one it’ll only last you an hour or so anyway, so between the lack of challenge and the rough edges, I don’t see much reason to sample this little morsel.
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