Review: One Finger Death Punch
It’s like a rhythm game where every beat kills a person.
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It’s like a rhythm game where every beat kills a person.
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It’s pretty remarkable how faithfully Elliot Quest follows in The Adventure of Link’s footsteps, down to the confounding levels and difficulty spikes.
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What SOMA did for conceptualizing the self and The Stanley Parable did for deconstructing games, Gone Home does for exploring American youth.
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A marvelous journey of pure platforming and exploration from start to finish, one that’s easy to immerse in and immensely rewarding to play.
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The attention to detail here makes a big difference, and elevates Van Helsing to one of the more enjoyable ARPGs I’ve hacked my way through.
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The world deserves a good strategy western, and Hard West had all the marks of one going in, but a mountain of poor design choices are bound to hamper your enjoyment of it.
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Tick Tock Isle was a short and sweet experience that kept a smile on my face the whole time.
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Any fan of adventure games will find something to love in Projector Face, even if it is short and sweet.
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The emotional peaks and valleys here are so much sharper than expected, each one spurring me on to see what other wonders and horrors were in store.
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