Review: Book of Demons
Book of Demons manages to hit that sweet spot of hectic combat and chill adventuring that I loved about old-school Diablo, and adds plenty of improvements to the mix.
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Book of Demons manages to hit that sweet spot of hectic combat and chill adventuring that I loved about old-school Diablo, and adds plenty of improvements to the mix.
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Borderlands could be given a pass back when it was the only real ARPG/FPS around, but now that it isn’t its flaws just run too deep.
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Drox Operative accomplishes something incredible by combining two genres and reaching remarkable quality with both.
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It’s hard to recommend Depths of Peril without some large caveats, but the concept is so unique I’d say it’s worth experiencing.
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I hate to say it, but in the end Megamagic is all style and no substance.
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Sacred 2 makes me realize there’s huge potential for open-world ARPGs, and luckily it fulfills plenty of that potential on its own.
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Torchlight is by no means a bad game, but rather one where the gulf between it and better games is evident.
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There may not be a ton of proper ARPGs on Steam to begin with, but even if you’re looking for a sci-fi-specific one you have every reason to pass on Space Hack.
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Dungeon Siege III almost seems like a misnomer, abandoning its heritage to offer a bland action game with few high points.
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