Review: RAD
There is fun to be had here, but you have to be lucky to find it, and most players aren’t going to want to sit through half a dozen bad runs for the one good one.
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There is fun to be had here, but you have to be lucky to find it, and most players aren’t going to want to sit through half a dozen bad runs for the one good one.
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In the end, HARDCORE MECHA might not be the most compelling platformer but it’s a very solid giant robot game, something that doesn’t come around often.
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It all comes back to heart, the undeniable earnestness and richness of the characters, that makes this title so incredibly compelling.
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You should be here for the spectacle, both in the mad cutscenes and the hectic combat, and for a spectacle fighter that means it very much succeeds.
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For everything that Soulblight does to be unique, the gameplay still turns into a repetitive slog.
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It feels like all the pieces for a rollicking good brawler are here, they just need to be remixed and punched up to hit that must-play level.
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Everything you loved about the first game is here, stacked atop twice as much stuff to love, and if you somehow missed out on stick murder before then you’re going to see why you love it now.
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If you’re ready for a very different take on a video game story, one that digs into the actual roles of players and creators, you’ll get more than you bargained for here.
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The exploration is fun and the combat is challenging, but you absolutely have to play it its way or you are sure to get frustrated.
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