Review: Chernobylite
Not many games have this strong a start in Early Access, and if they can bring the content up to the level of the presentation, this could easily breathe new life into the Chernobyl setting.
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Not many games have this strong a start in Early Access, and if they can bring the content up to the level of the presentation, this could easily breathe new life into the Chernobyl setting.
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Cliff Empire has turned out to be a fine addition to the builder genre, one that offers new perspectives on designing and managing sci-fi cities.
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You don’t even need to love Mario to appreciate all the potential here, but fans of classic platforming adventures can’t afford to miss this.
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It’s far more puzzle than city builder when you get into it, but that doesn’t detract from the compelling challenges or adorable settlements they produce in the least.
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Between the excellent interface and the steady progression, I’ve found Dawn of Man to be a wonderful addition to the building and management genres.
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It’s a clever, creative game with incredible depth, all hidden within a UI pulled straight from Windows 3.1.
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I really quite like Stormworks, but its complexity and pacing are making it hard to stick with at the moment.
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What the game lacks in variety it makes up in logistical challenge and raw charm, which is all the reason I need to carry on with my robot buddies.
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Megaquarium demonstrates a keen understanding of the genre, giving you all the fish and tanks and tools to build the aquarium of your dreams, as well as the time and space to do it.
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