Review: The Adventures of Square
New games in the classic DOOM mold are rare but Adventures of Square is one of the few that exists, and does a damn fine job of carrying the torch for that style.
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New games in the classic DOOM mold are rare but Adventures of Square is one of the few that exists, and does a damn fine job of carrying the torch for that style.
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It’s a story worth experiencing, even if it’s not the one you’re expecting and suffers a bit in the telling itself.
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Borderlands could be given a pass back when it was the only real ARPG/FPS around, but now that it isn’t its flaws just run too deep.
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Eco is a rough product right now, but one with plenty of depth and opportunity for those willing to work for it.
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If you can settle into it and dedicate some time, it’ll keep you on your toes for a good long while.
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Bloody slaughter never looked this good, sounded this good, or rewarded you so richly for mastery.
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The foundations are solid now and there’s definitely a full game’s worth of work to be done, but I need it to feel less like actual work before I can give it a stronger recommendation.
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What makes Subnautica so remarkable is that, more than any other survival game, it turns the struggle into actual fun.
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A lot of games try to capture that untouchable magic of the strange and this is one of the rare ones that does it, just in a rickety, confusing package.
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