Review: Far Cry 4
It is perhaps one of the most faithful sequels I have ever seen, refining and expanding on the mechanics of its predecessor while repeating nearly all of the same mistakes found elsewhere in the design.
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It is perhaps one of the most faithful sequels I have ever seen, refining and expanding on the mechanics of its predecessor while repeating nearly all of the same mistakes found elsewhere in the design.
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RAGE ended up being a hodge-podge of styles and systems that would work well enough for your average release, but feels like a low point in the id saga.
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It’s funny that it took Crysis four iterations to land on an ideal balance, but I’d be lying if I said this one wasn’t my favorite now.
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The end result of the creative world-building and solid gunplay feels situated between classic DOOM and Anodyne, and that’s a space I’m very happy to see occupied.
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Overload is the Descent revival we didn’t know we wanted, still a little stuck in the past but flashy and fun enough to make a solid shooter.
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I wouldn’t really call Medal of Honor a bad game, just one that I and the rest of the world have very conspicuously moved on from.
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If you’re the kind of person that values story at all or enjoyed Elizabeth’s character in Infinite, this is not the experience you’re looking for.
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Shadow Warrior is an excellent revival of the franchise, chiefly because it ratchets up the action to 11 and wraps it in a fantastically entertaining tale of badassery.
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Totally Accurate Battlegrounds succeeds on two totally different levels, being both a hilarious parody of the genre and a pretty decent attempt at it all at once.
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