Review: Rabi-Ribi
Rabi-Ribi is big on action and exploration, which should be enough no matter how you might feel about the style.
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Rabi-Ribi is big on action and exploration, which should be enough no matter how you might feel about the style.
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It’s such a liberating and energetic game, forming a total package that gives you loads of challenges and loads more ways to overcome them.
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Don’t show up expecting mindless brawling or a deep single-player experience, come for a technical, chaotic little action title.
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Say what you will about the writing, but this is a solid sci-fi shooter with a wealth of content to explore.
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There’s really nothing lost by skipping this one and sticking to LIMBO, INSIDE, and the host of better games they inspired.
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If you like your heroes fuzzy, your artifacts in a museum, and you’re willing to battle through janky levels and frustration to see it done, then you might have a future with Pharaoh Rebirth.
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If your threshold for frustration is high, I must admit you’ll get a creative and surprisingly challenging entry in the genre here.
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The core themes are not as fleshed out as they need to be, and the core gameplay has serious deficiencies that make it hard to stick with.
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There’s not enough going on, not enough to see, and so little to the plot and combat that Forward to the Sky really lacks any kind of hook whatsoever.
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