Review: A Short Hike
Few games are as charming and meaningful as A Short Hike.
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Few games are as charming and meaningful as A Short Hike.
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Taking a page from Spelunky and scribbling neon nonsense all over it seems to really work here, especially once you start digging into how broad of an experience it is.
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I wish the gameplay was even half as good as the animations, but when it’s so hard to get anything fun or rewarding out of Harold, it’s no surprise that it’s going to finish last.
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Runner3 barely resembles the game that put this series on the map, and fails to live up to any of those expectations.
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I expected a cute, simple adventure, and what I got was a sprawling quest with dozens of diverse levels, bosses, and challenges.
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Izeriya suffers the worst of so many worlds, it’s a wonder anything about it works at all.
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There’s no question that Sonic Mania is made for the long-time fans of the franchise, so my only question is if it can convince newcomers.
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The controls are tight, the action is engaging, and the absurd number of variations and unlocks you can get really extend the life of the experience.
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I get the feeling the developers of Dune Sea knew what kind of experience they wanted to present, but had no idea how to make it into a game.
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