Review: Touhou Luna Nights
Between intense action and clever exploration, Touhou Luna Nights offers a lot you don’t normally get from metroidvanias.
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Between intense action and clever exploration, Touhou Luna Nights offers a lot you don’t normally get from metroidvanias.
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This is a thinking person’s platformer, with enough challenge and variety to keep you busy for hours, though you’d be forgiven for thinking otherwise from the writing.
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Few games are as charming and meaningful as A Short Hike.
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Taking a page from Spelunky and scribbling neon nonsense all over it seems to really work here, especially once you start digging into how broad of an experience it is.
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I wish the gameplay was even half as good as the animations, but when it’s so hard to get anything fun or rewarding out of Harold, it’s no surprise that it’s going to finish last.
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Runner3 barely resembles the game that put this series on the map, and fails to live up to any of those expectations.
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I expected a cute, simple adventure, and what I got was a sprawling quest with dozens of diverse levels, bosses, and challenges.
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Izeriya suffers the worst of so many worlds, it’s a wonder anything about it works at all.
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There’s no question that Sonic Mania is made for the long-time fans of the franchise, so my only question is if it can convince newcomers.
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