Review: Hellblade: Senua’s Sacrifice
As a game Hellblade is merely solid, but as an experience there are few games that can match the masterful presentation and emotional power of this one.
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As a game Hellblade is merely solid, but as an experience there are few games that can match the masterful presentation and emotional power of this one.
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Don’t come for the climbing or collecting, come for the chance to explore a lovely, peaceful world that should have died but found a way to avoid oblivion.
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It’s the kind of game that if you’re not fist-pumping and grinning like an idiot by the end, you really haven’t been paying attention.
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Rise of the Tomb Raider is a rich offering, both visually and mechanically stunning in a way that few games can match.
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I expected a bit of spectacle here but what I got far surpassed my expectations, both in enjoyment and intensity.
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I think I’m ready for a good open-world zombie game, and State of Decay is almost there, but something tells me I could be doing better.
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Langoth offers only a jumbled, ugly world full of unexplained gewgaws to collect on your way to somewhere else.
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Gun Metal ends up being a competent shooter without much compelling about it, and with enough little annoyances to really limit its appeal.
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Alan Wake has become a classic for me, polished and competent enough to stand among Silent Hills and Resident Evils for action and spooks alike.
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