Review: Sunless Skies
Sunless Skies is indeed a huge step forward from the gameplay of Sunless Sea, but I can’t help but feel that something in the heart of it was left behind.
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Sunless Skies is indeed a huge step forward from the gameplay of Sunless Sea, but I can’t help but feel that something in the heart of it was left behind.
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Kalaban is the kind of game I love to see, a strange, quirky take on international notions of horror, except it literally doesn’t work.
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There is fun to be had here, but you have to be lucky to find it, and most players aren’t going to want to sit through half a dozen bad runs for the one good one.
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It is, by its very nature, an uneven offering, but one that’s varied and creative enough that you’re likely to find something that really clicks with you.
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For everything that Soulblight does to be unique, the gameplay still turns into a repetitive slog.
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Pineapple Smash Crew is definitely entertaining, but there’s no telling how long it can hold your attention.
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Razenroth could probably be good with some more engaging level design and characters, but as it stands the memories are already halfway out the door.
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I never expected Streets of Rogue to offer so many options and opportunities for fun, but it’s built to do exactly that.
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I like the creepy adventuring that Courier of the Crypts is going for, but I don’t think it quite made it all the way there.
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