Review: Tomb Raider
I expected a bit of spectacle here but what I got far surpassed my expectations, both in enjoyment and intensity.
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I expected a bit of spectacle here but what I got far surpassed my expectations, both in enjoyment and intensity.
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F.E.A.R. fully embraces its borrowed game mechanics and horror tropes, mixing them into something thrilling, visceral, and at times downright spooky.
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Rare is the game that makes the failures as satisfying as the successes, but Spelunky does it with reckless abandon.
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If modern roguelike Heretic sounds like a good time to you, and there’s no reason it shouldn’t, pick this one up as soon as you can.
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FTL is an easy recommendation to anyone wanting a spaceship game in general. Sticking it out to become a proper captain is fantastically rewarding.
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Creepy, intense, and challenging, this is a worthy entry in both the roguelike and survival horror genres.
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Crypt of the NecroDancer ruined my life. Let me tell you why you should suffer the same fate.
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It’s like a rhythm game where every beat kills a person.
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What SOMA did for conceptualizing the self and The Stanley Parable did for deconstructing games, Gone Home does for exploring American youth.
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