Review: Rise of the Triad
I think you can make a fun, kooky game out of Rise of the Triad and this one tries, but it definitely left out the fun part.
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I think you can make a fun, kooky game out of Rise of the Triad and this one tries, but it definitely left out the fun part.
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Immortal Redneck has the staying power other roguelike FPSes have lacked, thanks to a rich design that makes every part of the game a joy to experience.
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Those with the patience to untangle this Gordian knot of sci-fi and metaphysics will be rewarded with some truly excellent action and revelations that go hand-in-hand.
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If you want to experience the lush open world here you’ll have to adjust to a slower, more measured pace, but it’s still worth it if you can.
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It might not grip me for long, but for as long as it does I’m finding Bunker Punks an intense, rollicking good time.
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If you can get past the monotony of the prodigious levels and battles you will be treated to a vibrant, action-packed magical brawler.
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New games in the classic DOOM mold are rare but Adventures of Square is one of the few that exists, and does a damn fine job of carrying the torch for that style.
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Borderlands could be given a pass back when it was the only real ARPG/FPS around, but now that it isn’t its flaws just run too deep.
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No amount of llama puns can take away the fun I’m having here, and if I’m not careful I might start to like them, too.
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